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D.DARIO / DIGITAL ART DIRECTION
Q3 slots open
Independent / Worldwide

I build worlds brands enter.

Motion-first brand worlds, launch films and interactive experiences for teams that refuse to look interchangeable.

3D +Motion systems
1:1Creative direction
4–6wTypical sprint
Showreel 02:14 / Play
Systems that feel
alive.
Direction / Motion
Interactive / 2026
Selected
motion
work · 26
3D worlds Creative direction Launch films Interactive stories Motion systems 3D worlds Creative direction Launch films Interactive stories Motion systems
Selected work / 01–03

Three ways
to make an entrance.

Each engagement starts with one clear idea, then becomes a visual language that can move across film, web and launch content.

01 / Cosmic launch world

Beyond
the familiar.

Art directionWorld buildingLaunch film

A soft, impossible landscape turns a technical space product into a place worth exploring.

Build a world like this
Motion case / 01
02 / Developer platform

Code, with
a pulse.

Product storyInterface motionCampaign

A developer platform reframed as a fast, tactile creative tool instead of another dashboard.

Make the product felt
Motion case / 02
03 / Financial universe

Value in
orbit.

Brand world3D languageDigital launch

Financial infrastructure becomes a cinematic system of light, matter and controlled momentum.

Give value a world
Motion case / 03
Dario, independent digital art director
Dario.Independent
Since 2021
One senior creative / No relay race

Small studio.
Big worlds.

I partner directly with founders and creative teams from the first visual territory to the final moving system. The work stays coherent because the thinking and making stay close.

01Creative directionFind the world
023D & motion designMake it move
03Launch experiencesPut it in market
04Motion toolkitsHelp it scale
The build / No black box

From spark
to system.

A compact process that protects the idea, removes late surprises and leaves your team with more than one hero asset.

Living territory / Study 04

One idea. Many moving surfaces.

The goal is not a beautiful clip. It is a recognisable visual behavior your brand can keep using.

01 / Align

Find the tension.

Audience, offer, references and the one feeling the launch must own.

02 / Explore

Build the territory.

Styleframes, movement tests, materials, type and sound direction.

03 / Produce

Make the system.

Hero motion, responsive cutdowns and reusable launch components.

04 / Release

Ship it alive.

Performance pass, handoff and final support through launch.

Motion that
scales.

Every flagship piece is designed alongside smaller moments, so the identity survives after launch day.

Plan the system
New commissions / Q3 2026

Make the
next world.

Tell me what you are launching, what must change in the audience, and where the work needs to live. I will reply with the clearest next step.

Remote / WorldwideReply / 1–2 days

Project signal.

No deck required. A clear paragraph is enough.